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Next Race to Jump


CANTERBURY Racing

The home of night racing in NSW, Canterbury Racecourse is located 11km from the Sydney CBD.

The under lights spectacle is enhanced by a high-tech floodlight system, which lights up the entire course to provide a fantastic atmosphere for racegoers. 

Canterbury Racecourse


Track traits

With a circumference of 1,567m and a home straight of 306m, this tight turning track affords favours to those runners who can find the rail in the run.

With a long-sustained turn into the home straight, runners can become unbalanced when turning for home and can often take three or four strides to balance up.

 

Track trends

Canterbury has proven to be Sydney’s most durable racing surface time and time again. With great grass coverage and good drainage, this track often races when most others couldn’t.

Like most tight turning tracks, the further the rail position is moved out, the greater the advantage to on-pacers or those runners who find the rail in the run.  

Good track

On a dry surface, there is a slight advantage to on-pace runners with the rail in the true position. The further the rail moves out, the more advantageous it is to be on-pace.

Soft track

Rails in the run is key here. Depending on wear and tear on the track and rail position, you may not have to be on-pace to gain an advantage. The best going on a soft track has proven to be 6-8 lanes off a true rail. 

Heavy track

Being such a good draining surface, a heavy track plays much the same as a soft surface. Once again, rails in the run is the place to be and the lanes 6-8 have proven the best going.

 

Starting Points and Distances 

1000m – Jumping from the course proper, runners have 300m to find a position before they encounter a 300m turn that leads into the home straight. Inside barriers are a significant advantage from this starting point.

1100m – Jumping from the course proper, runners have 400m to find a position before they encounter a 300m turn that leads into the home straight. Inside barriers are an advantage from this starting point.

1200m – Jumping from a chute in the back straight, runners have 500m to find a position before they encounter a 300m turn that leads into the home straight. Barriers are of little significance here.

1300m – Jumping from a chute in the back straight, runners have 600m to find a position before they encounter a 300m turn that leads into the home straight. Barriers are of little significance here.

1500m – Jumping from a chute just beyond the winning post, runners have approximately 250m to find a position before they encounter the first of two turns. Inside barriers are an advantage from this starting point.

1900m – Jumping from the top of the home straight, runners have 300m to find a position before they encounter the first of three turns. Inside barriers are an advantage from this starting point.

2600m – Jumping from the back straight of the course proper, runners have 350m to find a position before they encounter the first turn. Inside barriers are an advantage from this starting point.

2800m – Jumping from the same chute as the 1200m mark, runners have approximately 500m to find a position in the run. Barriers are of little significance here.

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